.

.

Saturday 19 September 2015

So it begins ...

Greetings!

As a first post I suppose a proper introduction would be fitting.

I am Dimitrios and I am passionate about video games. I enjoy them to the point where I decided that studying something about this would help me appreciate the art even more. And it surely proved successful, I look into the technical details more (for better or worse) and there is a certain level of enjoyment in that.

The main purpose of this blog is to highlight my journey through the Computer Games Design module and keep a diary of some sort with any ideas, team interactions and anything worth mentioning. 

First lecture, as any other was the introduction where all the future details were discussed. We were introduced to the future assessments and the tasks that are expected of us. Not long after, we separated into two groups as designing a game is not a one man job. I am a part of the team with Euan and Connor. Knowing these guys I am sure that the project will go smoothly, but most importantly beneficial and inspiring hopefully for the three of us.

The idea our team decided upon is a base management game with the aspect of an over-head shooter. 
This was sparked by both quite different genres but ones that will definitely work side by side. Having the action aspect with high reward and the threat of failure but as an option you can chose the safety and resource management to spend your downtime in the building management part.

As of now we decided to focus on the mobile market as clearly this is where the majority is drifting to. Having in mind that the example given during the lectures (Bioshock) was pitched during times, when making a computer/console game focusing on a captivating, unique story and innovative game play was easier to accomplish (comparing it to today's releases). 

Besides that, the amount of ideas for both a PC game and mobile, gives us the freedom to change up before we focus on the final project.


No comments:

Post a Comment