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Saturday 14 November 2015

Week 9 - Starting up our design document and continuing our initial jobs

Now that we are not going through lectures we are free to focus solely on our project. So this is what we shall do!

My personal opinion is that we have our game idea nailed down, and if I can say so myself the team seems pretty proud of the progress.

Not sure if it was mentioned before but we are working on specific aspects of the document individually. We decided splitting the work and allocating it to the right person would be the best bet as, for example, I was focusing on the game artwork and should write about the art (all relative aspects of the world). This way practically everyone has his sphere of knowledge that he is competent and comfortable with. Of course every week we come in with our work so far and evaluate it, throw it in briefly and make sure it fits in the grand spec.
Gladly we were documenting all our previous brainstorm sessions, discarded ideas, flashy implementations in the future and so on, so the patching up work on the final document seems like a piece of cake. Having the references of the initial ideas that you can still build up on is invaluable in a case such as this.



Teamwork is amazing ...

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