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Friday, 27 November 2015

Week 10 - Almost there ...

Getting closer and closer to the finale, finishing up our ideas and making them more appealing to a third person (or in this case fourth) this blog is getting harder and harder to keep up with.

Not saying this in any bad way, but in the most truthful. We have out game, called "Aras", as solid as a game not yet in development, can be. To summaries, we have decided that it is an overhead perspective, slightly pixelated (yet detailed), a fitting story told through notes and artifacts, interesting fighting mechanics and a focus on base building.

My personal opinion is that this is a truly ambitious idea, which frankly was even more complex in the start. This does not mean that I don't believe in it, quite the opposite. I trust that the higher you shoot the greater the result, but it is a dawning task to overcome hurdles we were bound to come across. Thankfully, as I previously mentioned, the other two team mates I have the pleasure of working with, had a constant flow of incredible ideas. What was interesting throughout this journey is that every idea was fitting. Most were better than others, but all we had in mind could be used in the future in a different project if you will.

To expand on the last weeks post, we had our specific work loads on the Design Document. We decided if we write about the jobs we had taken up earlier, it would be most understandable as this is what we are good at. Thankfully, there is no need for me to specify the details here as the document is going to be submitted soon and all is going to be revealed.

However I can mention this much. It is turning out much longer than expected.

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