This week we discussed the feel of our game and the visual approach we are taking for the characters and the world. For now we agreed upon a slightly pixelated art style with inspirations such as "Crypt of the Necrodancer" and "Titan souls". To me particularly a similar look to the game "Titan souls" seems more fitting as it looks slightly simpler. I had the idea to make it more detailed, but due to device limitations this could be a bad idea.
I envision the feel of the world slightly darker thank usual, in order to induce the urge of dread, but not as much to the point that it gets overwhelming. I had the idea of few different zones to chose from in the beginning of the character selection, for example - viking themed zone, tribal, sailor/pirate, but for now this seems to be too much to think of. All of the above would have a different building style, enemies, character designs and overall artwork. As for the settlement design (and character concept art further down).
I brought up a bunch of references that could get my idea across. Of course, the next few weeks I will be working on our original artwork, but for now you could call it looking for inspiration or even research to help envision the details and specifics of a world and its inhabitants.
I envision the feel of the world slightly darker thank usual, in order to induce the urge of dread, but not as much to the point that it gets overwhelming. I had the idea of few different zones to chose from in the beginning of the character selection, for example - viking themed zone, tribal, sailor/pirate, but for now this seems to be too much to think of. All of the above would have a different building style, enemies, character designs and overall artwork. As for the settlement design (and character concept art further down).
I brought up a bunch of references that could get my idea across. Of course, the next few weeks I will be working on our original artwork, but for now you could call it looking for inspiration or even research to help envision the details and specifics of a world and its inhabitants.
Well designed and simple buildings, however I reckon this would be too realistic for the feel of our game. |
An interesting looking layout of the buildings and the surroundings. |
I have always loved the feel that WoW's Grizzly Hills implies. It is desolate but still full of life. Dangerous and beautiful. For a viking zone this sort of feel should be aimed for. |
Here is another viking themed location in World of Warcraft with a slightly moodier look to it. This could be due to seasons but the combination with the fires makes it cozier and a seemingly good location for a settlement. |
As of the characters and enemies we are going for something that would be universal to all the possible zones, mostly because the hero is a traveler or a runaway, so he clearly shouldn't fit in. Also with time you are going to come across different skins (one way or another) that will change your appearance and equipment.
A model of a hunter. |
Tattered light pair of clothes for the rogue, for swiftness and comfort. Confident and happy as rogues are. |
Heavier more battle oriented model. Our rogue most likely will not have a ranged weapon. |
A female model of the rogue. As we are having the choice between both genders clothes reference like this is helpful. |
The warrior should be heavier built. |
A suggestion of a wizard implementation He could be more of a battle wizard |
In case a tribal zone/character is considered |
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