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Friday 16 October 2015

Week 5 - Each one of us has a specific job to do

This session we decided it is time to make it official and assign particular work the the right people.

Connor has the task to look into the story of the world and that of our heroes, to make everything feel like it should. Euan was assigned the UI design, which in the case of a handheld device such as a phone is a very important aspect. And I should get to the concept art. The looks of the characters and surroundings as my main focus, I need to translate their stories into visuals and explain it for the designers further down the line.

As of the lecture about gameplay it went over one of the most important parts of a game and it was done quite well. It helped us realize what we were going for and whether we are happy with it still. the answer is yes ... Yes we are.
Through the number of games I have played in my life I can vouch for the statement, that the balance between difficulty thresholds is the thing that should be well thought through. Focusing on what you are going for it is easy to decide on which side your game should lean to, but the hardships start when you want to create the perfect combination.

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