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Thursday 22 October 2015

Week 6 - Discussing the commercialization of our company

This week was not as eventful as the previous ones.

To summarize the highlights of the lecture and our team work on the project.

The lecture introduced me to the psychology behind the design of a game, the "look and feel" as it was phrased. What is required of a Design team, is to think and execute every aspect with the aim to make it flow perfectly. This is interpreted by everyone differently, but how I see it is: making all the aspects seamless and natural, somehow to take you out of the real world and place you in the fictional.
This surely sounds like a hard requirement, but with an incredible amount of forethought and experience in the field of design it can be accomplished. And here is where I emphasize on how important a team of designers is for a bigger project of course. (however it seems like in the current market, which is mainly mobile, the design of half the elements is absent or dulled down, but the focus falls on the gameplay and simplicity)

As of our project we discussed some more ideas around the story and gameplay. Also we had the opportunity to think a bit more about the visuals and layout of our environment and characters, the feel of the game and player choice.
We decided it is time to go over the finance part of the whole subject. It is understood that this is done by people who are seemingly passionate about it (when it comes to actual real practice project that require this on top of all else), but we did what we can with our expertise.
Thankfully in our team we have the finance guru in the face of Connor. A talented young fellow who would gladly go on and on about money and how it would work in this spectrum of things.

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